Digital Rights Management


This website was created as part of a project for LAW 357C “Cyberspace Law” at the University of North Carolina-Chapel Hill School of Law. The purpose of the project, broadly stated, is to introduce viewers to the copyright and consumer law issues at work in the use of Digital Rights Management (DRM) by copyright holders. In order to achieve this goal, much of this website is devoted to case studies of two industries struggling with piracy, copyright infringement, and DRM solutions: video games and libraries.

Circular DRM ArgumentBoth of these sectors are currently working to maintain their viability in the face of widespread online copyright infringement and intellectual property owners engaging in overly-restrictive DRM practices, even when such practices may harm the public good and fail to effectively curtail privacy. By looking at these competing interests and the ways in which game companies and libraries have attempted to balance consumer and IP owner concerns, we hope to illustrate the harms and benefits of DRM, as well as discuss innovative ways to better satisfy all parties.

If you are unfamiliar with DRM and the relevant law, we have helpfully provided some background information via the links above. Thank you for visiting our website, and we hope this website serves as helpful resource for you.

Created by

Bryan NorrisMichelle Humphries

Bryan Norris         &     Michelle Humphries

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